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- IGORHELP.TXT
- ----------------
-
- This file includes a few tips for playing igor7a.wad. I want to be
- sure that nobody has any trouble finding exits, bonuses, etc.
-
-
- * EXITS *
-
- Map01 - cooperative (push the button out in the plasma courtyard to open the
- exit door)
-
- Map02 - single is easily possible (BOTH buttons must be pushed to open BOTH
- exit doors)
-
- Map03 - cooperative (push the button in the small room/alcove at the far east
- side of the level to open the exit bars)
-
- Map04 - cooperative (one player MUST be down in the "prep room" and push BOTH
- buttons (not simultaneously, but rapidly); one button
- opens a wall in the base of one of the LARGE gray pillars
- outside, and the other button opens the exit door behind
- that wall)
-
- Map05 - single (the exit is directly behind you when you start or come back
- to life)
-
- Map06 - cooperative (push the button up on the left-hand ledge where the blur
- sphere is to open the exit door down near the corridor
- with the lamps recessed in the walls; this will in turn
- open a door back up on the left-hand ledge (with the blur
- sphere) to reveal a teleporter; go through the teleporter
- and push the exit button)
-
- Map07 - single is possible (push the exit button in the long corridor
- (running vertically on the map) to open the exit
- door in the northeastern "green" room; if you run
- like hell you can make it by yourself)
-
- Map08 - single (simply push the button behind the plasma gun lift to exit)
-
- Map09 - single is possible (push the exit button in the center column of the
- small outside structure to open the exit door)
-
- Map10 - single is possible (push the first exit button to open a door leading
- to another button; push the second button to lower
- two walls outside, revealing a Final Enemy in the
- northwest corner of the temple and a BFG in the
- southeast corner (on skill levels 1-3); use the
- BFG to kill the Final Enemy and end the level (you
- will have to aim carefully - try other weapons for
- variety)
-
-
- * Misc. *
-
- Map01 - 1) push the green button and run up the northwestern narrow stairs to
- gain access to the outside ledges
-
- 2) in the (initially) dark room, there's a switch near the easternmost
- door which turns ON the lights, and a switch near the westernmost
- door which turns OFF the lights
-
- Map02 - 1) there is a bonus behind the door (marked with a candle) at the end
- of the ledge WITHOUT an impaled soldier
-
- 2) open the large wooden door and push the switch DIRECTLY to your
- right to gain access to a weapon
-
- 3) a switch on the wall in the central room lowers a lift to gain
- access to the center weapons platform
-
- Map03 - 1) at the far eastern side of the map, push one of the buttons on
- the wall to open the door directly across the hall; this will
- reveal another button which opens a door BACK across that hall
-
- 2) there is a secret door on the southern side of the cacodemon cage
- (check your map for a yellow line revealing its location)
-
- 3) there are weapon(s) on the south side INSIDE the cacodemon cage
- (down in the acid - use the teleporter to get back out)
-
- Map04 - everything should be obvious
-
- Map05 - 1) push the button on the outside of the raised tan/brown platform
- (outdoors) to lower the lift (at the top of the stairs) with a
- plasma rifle
-
- Map06 - 1) go through the teleporter near the large door to get the rocket
- launcher
-
- 2) push the button down in the lower corridors (south side of the map)
- to open the small door to the left of the button
-
- Map07 - 1) push the button near the rocket launcher platform to lower the
- platform around the rocket launcher; get on the platform and grab
- the rocket launcher
-
- Map08 - 1) push the button across from the plasma rifle/supershotgun lift to
- open the door (with the gargoyle face) at the top of the stairs
-
- 2) push the red skull on the wall up in the small southwestern room
- of the building to lower the lift with the rocket launcher
- (leading outside)
-
- 3) push the gargoyle switches (one at the bottom of the double stair-
- case, the other out on the southern ledge of the building) to
- raise the stairs and give access to the outer "circular" ledge
-
- 4) activate the lift on the southern side of the building and QUICKLY
- run around to the front to gain access to a soul sphere in one of
- the columns supporting the porch overhang
-
- Map09 - everything should be obvious
-
- Map10 - 1) to open a door from INSIDE the central room, walk on the lowest
- stair ACROSS THE ROOM from the door you want to open
-
- 2) to kill the Final Enemy you must aim carefully with the BFG (line-
- of-sight) up into the cage on the northwest corner of the temple:
-
-
- |
- (outer temple wall) |
- |
- | x (Final Enemy)
- | |
- (line of site) \ |
- __ __ __ __ \ __ __ x (Final Enemy)
- | \ __ __ __ __ __ __
- | (outer temple wall)
- |
- |
- |
- (line of site)
-
- the Final Enemy (there are actually two, but you only need to kill
- one) is located along the inside edge of the temple walls; use the
- above diagram to help aim your BFG shots (you CAN use other weapons,
- but the BFG works best)
-